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An update and a short ramble on the importance of creative constraints.
Hi all, It’s been a while since I have posted, I’ve been busy with a few life things in the meantime. I actually just went down to Sydney to play in the Netrunner Asia Pacific Continentals and, despite getting beaten for the most part, I had a lot of fun and spent some good time
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Recap: Tabletop Con 2025
Well, what a weekend! It was so good to go down to the Gold Coast and attend TableTopCon 2025, a great event where I could demo my games and sell a few more copies of Spare Parts! It was also lovely to catch up with a number of other designers and people from the Tabletop
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Tabletop Con, Preparations and a First Look at Chrysalis
Hi everyone! I’ve been a bit busy with some other things lately, so I haven’t had much of an opportunity to write on this blog, but rest assured, things have been happening behind the scenes. First of all, in case you did not already know, Spare Parts has been released in a limited print run!
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How Long Is Too Long?
“I only have time for a short one.” I hear words to that effect most game nights, usually towards the end of things. People are heading off, but they’re eager for one more quick game, something light and easy to pick up and play. Usually it’s a small box card game, something that could be
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5 things I’ve Learnt About Playtesting
Going into game development, I had heard that playtesting is often a long and complicated process. Having done playtesting now with friends, family and strangers alike, I can now confirm that sentiment for myself. Obviously, I’m still very new to all this and I have a very green perspective on game development, but here are
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Welcome to Collide Games
Greetings, fellow gamers and enthusiasts! My name is Kian Edwards, and I’m thrilled to extend a warm welcome to you as we embark on an exciting journey through the realm of board games, design, and creativity. Hailing from Brisbane, Australia, I’m honoured to share with you a glimpse into my world as an up-and-coming board
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