Tabletop Con, Preparations and a First Look at Chrysalis

Hi everyone!

I’ve been a bit busy with some other things lately, so I haven’t had much of an opportunity to write on this blog, but rest assured, things have been happening behind the scenes.

First of all, in case you did not already know, Spare Parts has been released in a limited print run! I’d like to give a shout out and a heartfelt thank you to all the friends, family and the local store (Vault Games!) who each bought copies.

Display of Spare Parts at Vault Games, Brisbane

I have received some interesting feedback about the game now it has been played by a larger audience, particularly about the strength of certain cards (looking at you Code Seeding). If a second edition ever comes out/I get it off to a publisher, I will definitely be taking on the feedback I have received in order to improve the game!

TableTopCon

Secondly, I have been preparing for my first big exhibition where I will be exhibiting, TableTopCon down on the Gold Coast! I am very excited to have the ability to show off Spare Parts to a wider audience as well as give you all a sneak peak at Chrysalis, the next game I am designing! If you see me down there, be sure to say hi and, if you feel up to it, perhaps playtest my prototype of Chrysalis.

The Humble Aphid, he may not look like much but the Nectar he’ll give you will go a long way.

What is Chrysalis? A game about Bugs! Players will compete to collect the most audacious assembly of arthropods going, making them the entomological envy of all their rivals!

In this Tableau builder, players will take turns capturing, playing or selling a variety of colourful creepy crawlies, taking advantage of powerful synergies to assist in the creation of their ultimate collection.

Not all bugs are cute an cuddly, some like this wasp can spell disaster for your opponents!

The game is played over 10 rounds, each consisting of a Capture Phase and a Play Phase. During the Capture Phase, each player will take turns “Capturing” two insects from a number of Insect cards revealed from a deck.

After the Capture phase, the play phase is where each player takes turns either playing bugs they caught, paying their cost in a resource called nectar to add them to their collection, or selling them for additional nectar.

At the end of the 10th round, each player adds up the amount of victory points of cards in their collection and the player with the most is the winner!

I’m pretty happy with the progress I have made with the game so far, but there’s a lot more playtesting that needs to go into it to make it a proper game.

If I see you down there, come check it out!

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